Chapter 11: Reinforcement Learning (RL)

 

Chapter 11: Reinforcement Learning (RL)

“Learning by trial and error—just like humans do!”


🔹 1. What is Reinforcement Learning?

Reinforcement Learning (RL) is a type of machine learning where an agent learns to make decisions by interacting with an environment and receiving rewards or punishments.

🧠 Example: A robot learns to walk by trying, failing, adjusting, and trying again—receiving reward when it moves forward.


🔹 2. Key Components of RL

ComponentMeaning
AgentLearner or decision maker (e.g., robot, AI player)
EnvironmentThe world the agent interacts with (e.g., game, real-world task)
State (S)Current situation of the agent
Action (A)Choice made by the agent
Reward (R)Feedback from the environment
Policy (π)Strategy that agent follows
Value Function (V)How good a state is in terms of future reward
Q-Value (Q)Expected reward of taking action A in state S

🔹 3. RL vs Supervised Learning

FeatureReinforcement LearningSupervised Learning
DataAgent learns through interactionLabeled dataset
FeedbackReward/PunishmentCorrect answer (label)
GoalMaximize reward over timeMinimize prediction error

🔹 4. Types of RL

🔸 1. Model-Free vs Model-Based

  • Model-Free: No knowledge of environment dynamics
    (e.g., Q-Learning, DQN)

  • Model-Based: Tries to learn a model of the environment

🔸 2. Exploration vs Exploitation

  • Exploration: Try new actions to discover better outcomes

  • Exploitation: Use known actions to maximize reward

🔁 Balance is key!


🔹 5. Important Algorithms in RL

AlgorithmDescription
Q-LearningLearn the Q-values (value of taking action in a state)
SARSASimilar to Q-learning but updates during action
DQN (Deep Q Network)Use neural networks for Q-Learning
Policy GradientDirectly learn the policy
Actor-CriticCombines value-based & policy-based methods

🔹 6. Q-Learning Explained

Goal: Learn Q(s, a): What is the best action to take in a state?

Q-Learning Update Formula:

Q(s,a)=Q(s,a)+α[r+γmax(Q(s,a))Q(s,a)]Q(s,a) = Q(s,a) + α [r + γ * max(Q(s',a')) - Q(s,a)]
SymbolMeaning
α (alpha)Learning rate
γ (gamma)Discount factor
rReward
s'Next state

🔹 7. Deep Q-Network (DQN)

Combines Q-Learning with Deep Neural Networks.

  • Inputs: State (image, game info, etc.)

  • Output: Q-values for each action

🏁 Used in:

  • Atari Game Solvers

  • CartPole Balancing

  • Self-driving Simulation

python
model = Sequential([ Dense(24, input_dim=4, activation='relu'), Dense(24, activation='relu'), Dense(2, activation='linear') # Actions: left, right ])

🔹 8. Popular RL Environments

Use these to train/test RL algorithms:

PlatformGames/Environments
OpenAI GymCartPole, MountainCar, LunarLander
AtariBreakout, Pong, etc.
Unity ML-Agents3D games
PyBullet / MuJoCoPhysics-based environments

🔹 9. Applications of RL

AreaUse Case
RoboticsTeaching robots to walk, pick objects
GamesAlphaGo, Dota 2 AI
FinanceTrading agents
HealthcareTreatment strategy optimization
Self-DrivingLane control, braking, steering

🔹 10. Challenges in RL

  • Delayed rewards

  • Exploration vs Exploitation

  • High computation cost

  • Training instability


✅ Chapter Summary

Key ConceptMeaning
AgentLearns and acts
EnvironmentWorld agent interacts with
RewardSignal of success
PolicyAgent’s strategy
Q-learningValue-based learning
DQNNeural network-based Q-learning

💡 Mini Projects You Can Try:

  1. Balance the CartPole using Q-learning (OpenAI Gym)

  2. Train an AI to play Pong with Deep Q-Network

  3. Simulate a stock trader using RL

  4. Create a smart taxi agent using SARSA

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